Brand New Inclusion è un progetto che nasce da una sfida: coniugare pratiche inclusive, tecnologie per la didattica e l’open education per accompagnare le scuole nel processo di trasformazione digitale fortemente accelerato dalla gestione della crisi pandemica dovuta al Covid-19.

Con questa intenzione, il partenariato di Brand New Inclusion ha ottenuto il finanziamento della Commissione Europea a valere sul programma Erasmus+ per l’azione KA220 “Cooperation Partnership in school education”.

Lo scenario

Brand New Inclusion vuole rispondere alla chiamata per la realizzazione dello Spazio europeo dell’istruzione entro il 2025 voluto dalla Commissione e sposa la trasformazione radicale contenuta nel nuovo Digital Education Action Plan 2021-27 in considerazione anche delle necessità emerse dall’emergenza Covid-19.

Il fabbisogno principale risiede nell’acquisizione di competenze digitali da parte di studentә e docenti per padroneggiare le necessità educative.

Tale fabbisogno si interseca con la carenza (Eurydice 2020) di molti sistemi educativi europei in merito alle discipline STEM e per il sostegno agli studentә con bisogni speciali.

Nello studio dell’OCSE (TALIS 2019) il personale docente ha dichiarato che i primi 3 bisogni formativi sono:

  • competenze ICT per l’insegnamento
  • competenze per gestire la didattica con bisogni educativi speciali
  • competenze per insegnare in contesti multiculturali o multilingue

Inoltre, risulta centrale lo sviluppo di competenze digitali di studenti/esse ed educatorә come segnalato nel DigComp 2.1 e nel DigComp Edu.

A partire dallo scenario presentato dalla documentazione europea, le attività e gli output del progetto BNI sono stati disegnati intorno ai fabbisogni delle scuole partner coinvolte e dei relativi gruppi target.

Quali obiettivi per rispondere a questo scenario?

– coinvolgere il personale docente delle scuole secondarie di secondo grado – con particolare attenzione a coloro in fase di inizio carriera

– definire delle linee guida per la produzione di contenuti digitali destinati ad una didattica inclusiva, che sappia tener conto dei diversi bisogni educativi della classe, attraverso il ricorso alle OER

-mappare le piattaforme, gli applicativi web e desktop e le pratiche educative aperte e inclusive utilizzate a livello di partenariato nell’ottica di creare scambi e contaminazioni tra i paesi partner nella scelta e nella conoscenza degli strumenti

– rafforzare le competenze digitali, il pensiero computazionale e il pensiero critico di studentә, attraverso le discipline STEAM

– coinvolgere studentə con BES al fine di testare strumenti e modalità d’apprendimento adatte ai loro bisogni

– dotare il personale docente di nuove competenze e strumenti atti a innovare le pratiche didattiche attraverso il ricorso alle opportunità offerte dalle nuove tecnologie

Gli Intellectual Output

Una ricerca scientifica

condotta dall’Università di Bologna, sulle Open Solutions e la participatory culture applicate al campo dell’istruzione secondaria prima, durante e dopo i periodi di lockdown, coinvolgendo almeno 420 docenti europei e 720 studentə di cui 60 con BES.

La ricerca si focalizzerà su tre aspetti connessi alle soluzioni open in campo educativo:

– i contenuti digitali utilizzati;

– gli strumenti (software e applicativi) con cui è stata implementata la didattica a distanza;

– le pratiche e metodologie seguite che hanno previsto l’utilizzo di OER e altre open solutions, oltre che un adattamento della progettazione secondo un approccio student-centered.

Al termine si prevede la costruzione di Linee guida per la produzione di contenuti digitali aperti e inclusivi.

Sperimentazione didattica

di unità di apprendimento legate alle discipline STEAM che prevedono l’utilizzo di Open solutions (STEAM-KIT).

Le attività contenute nelle UDA hanno come obiettivo quello di sviluppare in studentə competenze digitali, capacità di problem solving, pensiero computazionale e pensiero critico.

Le UDA verranno sperimentate, sotto la supervisione dell’UCLL, nel corso dell’anno scolastico 2022/2023 nelle scuole partner (20 docenti, 200 studentə di cui 20 con BES). Al termine della sperimentazione è prevista la raccolta dei risultati attraverso una rubrica valutativa che consenta di misurare le abilità e le competenze acquisite da studentə nelle aree oggetto di sperimentazione.

MOOC: “Open Solutions 4 Lifelong Learning”

Coordinato da Archilabò, il corso di formazione mira a definire degli standard per l’utilizzo delle open solutions nella didattica in presenza e nella didattica da remoto.

Il MOOC sarà sviluppato intorno ai seguenti moduli:

  • Modulo contenuti;
  • Modulo strumenti;
  • Modulo pratiche;
  • Modulo Unità Didattiche.

Il MOOC sarà disponibile in modalità asincrona , garantendo una diffusione dei contenuti che ecceda le organizzazioni componenti il partenariato.

Tutti gli output

Risorse e strumenti digitali per studenti

Raccolta di strumenti e risorse digitali didattiche utili per apprendere, ripassare, studiare ed esercitarsi da soli/e o con altri compagni/e di scuola.

Sono suddivisi per tipologie/funzioni, fornendo brevi informazioni sullo strumento o risorsa, con un collegamento ad esso.

L’obiettivo è quello di concentrarsi sugli strumenti gratuiti, anche se purtroppo non tutti sono interamente disponibili gratuitamente: alcuni di essi hanno una parte a pagamento, ma tutti hanno anche una versione gratuita,
oppure una versione prova gratuita.

La dispensa è stata creata dall’Istituto Lazzaro Spallanzani, nell’ambito del progetto Brand New Inclusion.

Strumenti e suggerimenti per studiare efficacemente

Raccolta di strumenti e suggerimenti per lo studio, pensata per studentesse e studenti, utili allo studio in autonomia o in gruppo, a cura di Archilabò e a partire dalla ricerca svolta all’interno di Brand New Inclusion.

Al suo interno sono presenti alcuni elenchi di applicazioni web pensate per verificare la comprensione e migliorare il metodo di apprendimento in modo interattivo e stimolante.

 

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Output 1 | Risultati della ricerca e linee guida sull’educazione aperta e accessibile

Questo documento è il risultato di una ricerca condotta dal Dipartimento di Filosofia e Comunicazione dell’Università di Bologna nell’ambito del Progetto Erasmus+ “Brand New Inclusion”.

La ricerca è consistita nella consegna di un questionario e di interviste di follow-up alle organizzazioni partner (5 scuole internazionali + 1 organizzazione lavorativa), entrambi finalizzati alla raccolta di dati per produrre linee guida sull’educazione aperta e inclusiva.

 

Output 2 | STEAM KIT

Questo STEAM-KIT è uno dei risultati intellettuali del progetto Brand New Inclusion. È stato scritto con l’obiettivo di fornire agli insegnanti europei un kit di unità didattiche flessibili e adattabili alle diverse esigenze educative. Queste unità formative prevedono l’adozione di soluzioni aperte in classe.

Le attività contenute nelle Unità Didattiche (UD) mirano a sviluppare negli/lle studenti/esse competenze digitali, capacità di problem solving, pensiero computazionale e pensiero critico. Lo STEAM-KIT è stato testato, sotto la supervisione dell’UCLL, durante l’anno scolastico 2022/2023 nelle scuole partner e i risultati sono stati raccolti attraverso uno strumento di monitoraggio. I risultati sono stati presentati nel Brand New Inclusion Assessment Report.

Output 2 | Report di valutazione sulla sperimentazione didattica dello STEAM-KIT

Lo scopo di questo report, a cura di UCLL,  è fornire una valutazione dettagliata della sperimentazione didattica con le unità didattiche di Brand New Inclusion. Questa valutazione si basa sul feedback ricevuto da docenti e da studenti/esse che hanno partecipato a questa sperimentazione didattica.

Il loro feedback è stato raccolto utilizzando i moduli online di Google. Sono stati compilati 3 moduli: 1 da studenti/esse e 2 da docenti. A causa delle dimensioni ridotte del campione, non vengono tratte conclusioni generali e i risultati e le conclusioni riflettono solo le opinioni di chi ha partecipato alla sperimentazione didattica.

Output 3 | Mooc: Open solution 4 lifelong learning / ita

Vi diamo il benvenuto nel Massive Open Online Course “Open Solutions for Lifelong Learning”, sviluppato dal partenariato di Brand New Inclusion!

Il MOOC è stato progettato per essere completamente accessibile in modalità asincrona, il che significa che tutti i materiali sono disponibili dal momento della registrazione al corso. Questo approccio facilita una gestione del tempo personalizzata per interagire con i contenuti in base alla disponibilità individuale e agli interessi specifici o a esigenze di esplorazione più profonda.

Il corso di formazione mira a definire gli standard per l’uso di soluzioni aperte nell’apprendimento a distanza e in classe.

Il MOOC è composto da quattro lezioni: Contenuti aperti, Strumenti aperti, Pratiche aperte, Steam-kit.

Student’s Handouts: strumenti e suggerimenti per studenti per studiare in modo efficace

Benvenutə in questa raccolta di strumenti e suggerimenti per lo studio, a cura di Archilabò, utile quando sei a casa a fare i compiti in autonomia o quando sei con amicə e compagnə di classe.

Al suo interno troverai alcuni elenchi di applicazioni web che potresti sfruttare per verificare la tua comprensione e migliorare il tuo metodo di apprendimento in modo interattivo e stimolante.

Calendario degli eventi

Kick Off Meeting Online

5-6 Maggio 2022

Online Pre-training

13 Ottobre 2022

Joint Staff Training Event @ISTAS Spallanzani (Castelfranco Emilia – Italia)

12-15 Dicembre 2022

Secondo TPM @Platon M.E.P.E. (Katerini – Grecia)

Giugno 2023

Eventi di disseminazione in tutti i paesi del partenariato

Febbraio-Marzo 2024

Meeting conclusivo @Archilabò (Bologna – Italia)

Marzo 2024

Il partenariato

Logo Archilabò

[IT] Archilabò Società Cooperativa Sociale (Capofila)

Cooperativa sociale che realizza progetti innovativi ad alto impatto sociale dedicati all’inclusione scolastica

[IT] Alma Mater Studiorum – Università di Bologna

Ateneo multicampus formato da 5 scuole e 32 Dipartimenti che coprono 5 aree di conoscenze: medica, scientifica, sociale, tecnologica e umanistica

[BE] UC Leuven-Limburg

Università di scienze applicate a carattere fortemente innovativo, mira a massimizzare l’interazione tra ricerca e istruzione avendo a cuore il benessere di studentə

[GR] Platon M.E.P.E.

Scuola privata che copre diversi target di studentə da 1 a 18 anni, con un curriculum fortemente orientato agli ambiti disciplinari STEAM

[IT] I.S.T.A.S. L. Spallanzani

Istituto di istruzione superiore Agrario ed Enogastronomico con indirizzi tecnici e professionali

[BG] Professional School of Mechanical and Electrical Engineering Pirdop

Scuola privata professionale forma studenti dai 13 ai 18 anni nelle professioni di ingegneria elettrica, automazione, lavorazione dei metalli, amministrazione ed economia

[IT] I.I.S. F. Alberghetti

Istituto di istruzione superiore comprendente gli indirizzi tecnici, professionali e liceo delle scienze applicate

[IT] I.T.A C Scarabelli-Ghini

Istituto di istruzione superiore ad indirizzo tecnico agrario e tecnico chimico

Ultime news sul progetto

Brand New Inclusion

Erasmus +
Eventi
News

Uno, due, tre… gli Eventi Moltiplicatori di Brand New Inclusion!

Brand New Inclusion

Erasmus +
Eventi
News
Progetti

Promuovere la collaborazione e l’innovazione nell’istruzione: riflessioni dal progetto Brand New Inclusion

Brand New Inclusion

Erasmus +
Eventi

Risorse, strumenti e pratiche digitali: arriva un nuovo evento moltiplicatore di BNI a scuola!

Brand New Inclusion

Erasmus +
Eventi
Progetti

Open Solutions for Lifelong Learning: una tavola rotonda per parlare di open education

Brand New Inclusion

Erasmus +
Eventi

Smart teachers for smart education: workshop di disseminazione, approfondimento e formazione docenti

Brand New Inclusion

Erasmus +
Eventi

Che cos’è Brand New Inclusion e come può aiutarti come insegnante? L’evento moltiplicatore di BNI a Katerini/ Grecia!

Brand New Inclusion

Erasmus +
Eventi

How to engage learners? Workshop di disseminazione, approfondimento e formazione docenti

Brand New Inclusion

Erasmus +
Eventi
News
Progetti

Workshop per docenti: risorse e strumenti per una formazione docenti efficace, inclusiva e digitale

Brand New Inclusion

Erasmus +
Progetti

Brand New Inclusion vola in Grecia!

Brand New Inclusion

Erasmus +
Eventi
News
Progetti

Il primo evento in presenza di Brand New Inclusion: scopri come è andata!

Brand New Inclusion

Erasmus +
News
Progetti

Brand New Inclusion: pronti, partenza, via!

Progetto cofinanziato dal Programma Erasmus+ della Commissione europea | Codice del progetto: 2021-1-IT02-KA220-SCH-000029596

Brand New Inclusion is a project that comes from a challenge: combining inclusive practices, technologies applied to teaching and learning, and open education to accompany schools in the digital transformation process strongly accelerated by the management of the pandemic crisis due to Covid-19.

With this purpose, the partnership of Brand New Inclusion has gained the funding of the European Commission under the Erasmus+ programme for the KA220 “Cooperation Partnership in School Education”.

Backdrop

Brand New Inclusion wants to respond to the call for the construction of the European Education Area by 2025 wanted by the Commission and matches the radical transformation contained in the new Digital Education Action Plan 2021-27 also considering the needs that emerged from the Covid-19 emergency.

The main shortage resides in the acquisition of digital skills by students and teachers to master educational needs.

This requirement meets the lack (Eurydice 2020) of many European educational systems regarding the STEM subjects and the support for students with special needs.

In the study of the OECD (Talis 2019) the teaching staff stated that the first 3 training needs are:

  • ICT skills for teaching
  • skills to manage teaching with special educational needs
  • skills to teach in multicultural or multilingual contexts

In addition, the development of digital skills of students and educators is central as reported in DigComp 2.1 and Digcomp Edu.

Starting from this scenario presented by the European documentation, the activities and outputs of the BNI project have beendesigned according to the needs of the partner schools involved into the project and the related target groups.

What are the project goals to face this scenario?

– Involve the teaching staff of secondary schools, with particular attention to those at the beginning of school career;

– define guidelines for the creation of digital content intended for inclusive teaching, taking into account the different educational needs of the class, through the use of the OER;

– map platforms, web and desktop applications and open and inclusive educational practices used by the partnership in order to increase exchanges and contaminations among partner countries in choosing and knowing digital tools;

– strengthen digital skills, computational thinking and critical thinking of students, through the STEAM methodology;

– involve students with SEN in order to test tools and learning methods suitable for their needs;

– equip the teaching staff of new skills and tools designed to innovate the didactic practices through the exploitation of the opportunities offered by new technologies.

Intellectual outputs

A scientific research

led by the University of Bologna, on the Open Solutions and the Participatory Culture applied to the field of secondary education before, during and after pandemic, involving at least 420 European teachers and 720 students, including students with SEN.

The research will focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

At the end, the development of guidelines for the creation of open and inclusive digital content is expected.

Didactic experimentation

of learning units related to STEAM subjects based on the use of open solutions (STEAM-kit). The activities contained in the Learning Units aim at developing digital skills, problem solving skills, computational thinking and critical thinking.

The Learning Units will be tested, under the supervision of the UCLL, during the school year 2022/2023 in partner schools (20 teachers, 200 students including students with SEN). At the end of the experimentation will be implemented a collection of the results through an evaluation tool that allows to measure the skills and competences acquired by students in the areas addressed by the didactic experimentation.

A MOOC “Open Solutions 4 Lifelong Learning”

coordinated by Archilabò. The training course aims at defining standards for the use of open solutions in distance learning and in the classroom. The MOOC will be developed around the following modules:

  • Open Content;
  • Open Tools;
  • Open Practices;
  • Learning Units.

The MOOC will be available in asynchronous mode, ensuring a diffusion of the contents that exceeds the organizations component the partnership.

All the outputs

Digital resources and tools for students

List of educational digital tools and resources that students can use to learn, revise, study and practice by themselves or with other school mates/Peers.

It is structured by functions/use, providing brief information on the tool or resource, with a link to it.

The aim is to focus on open-access tools, unfortunately not all of the tools listed are available in full for free: some of them are available for a fee, but all of them have a free version as well, or a free trial.

The tool is edited by the Institute Lazzaro Spallanzani (Castelfranco Emilia).

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Tools and hints for studying effectively

Welcome to this supporting handout, aimed at providing you with some useful hints when you’re at home doing your homework or when you’re studying with your friends and classmates.

Inside it, you’ll find lists of web applications that you may exploit to check your understanding and improve your learning method in an interactive and stimulating way.

Output 1 | Guidelines on open and accessible education

The document is the result of a research conducted by University of Bologna’s Philosophy and Communication department in the frame of Erasmus+ Project “Brand New Inclusion”.

The research consisted in the delivery of a Questionnaire and Follow up interviews to the partner organisations (5 international school + 1 organisation working ), both aimed at collecting data to produce guidelines on Open and Inclusive Education.

Output 2 | STEAM KIT

This STEAM-KIT is one of the intellectual outputs of the Brand New Inclusion project. It was written with the aim of providing European teachers with a kit of learning units that are flexible and adaptable to different educational needs. These learning units were expected to foresee the adoption of Open Solutions in class.

The activities contained in the LU aim to develop digital skills, problem solving skills, computational thinking and critical thinking in students. The STEAM KIT was tested, under the supervision of the UCLL during the school year 2022/2023 in partner schools and the results were collected through a monitoring tool. The results have been presented in the Brand New Inclusion Assessment Report.

Output 2 | Assessment report on the didactic experimentation of the STEAM-KIT

The aim of this report by UCLL,  is give a detailed assessment of the didactic experimentation with the learning units of Brand New Inclusion. This assessment is based on the feedback received from the teachers and students that participated in this didactic experimentation. Their feedback was collected using online Google forms.

There were 3 forms filled in: 1 by the students and 2 by the teachers. Due to the small sample size, no general conclusions are drawn and the results as well as the conclusions only reflect the opinions of the participants of the didactic experimentation.

Output 2 | Assessment report | full version

The aim of this report is give a detailed assessment of the didactic experimentation with the learning units of Brand New Inclusion.

This assessment is based on the feedback received from the teachers and students that participated in this didactic experimentation. Their feedback was collected using online Google forms. There were 3 forms filled in: 1 by the students and 2 by the teachers. Due to the small sample size, no general conclusion are drawn and the results as well as the conclusions only reflect the opinions of the participants of this particular experimentation.

Output 3 | MOOC: Open Solutions 4 Lifelong Learning | Brand New Inclusion

Welcome to the Massive Open Online Course “Open Solutions for Lifelong Learning,” developed by the Brand New Inclusion partnership and coordinated by Archilabò.

The MOOC has been designed to be fully accessible in an asynchronous mode, meaning that all materials are available from the moment of course registration. This approach facilitates a personalized time management for engaging with the content based on individual availability and specific interests or needs for deeper exploration.

The training course aims at defining standards for the use of open solutions in distance learning and in the classroom.

The partnership

Logo Archilabò

[IT] Archilabò Società Cooperativa Sociale (Project Coordinator)

Social cooperative that carries on innovative projects with high social impact dedicated to school inclusion

[IT] Alma Mater Studiorum – University of Bologna

Multicampus University made up of 5 schools and 32 departments that cover 5 areas of knowledge: medical, scientific, social, technological and humanistic

[BE] UC Leuven-Limburg

University of applied with a highly innovative nature, aims to maximize the interaction between research and education having at heart students’ well -being

[GR] Platon M.E.P.E.

Private school that covers several Studentories targets from 1 to 18 years, with a curriculum strongly oriented towards disciplinary areas Steam

[IT] I.S.T.A.S. L. Spallanzani

Upper secondary education Institute specialized in agriculture, food and agroindustry

[BG] Professional School of Mechanical and Electrical Engineering Pirdop

Professional Private School trains Students aged 13 to 18 in the professions of electric engineering, automation, metals transformation, administration and economy

[IT] I.I.S. F. Alberghetti

Upper secondary Education Institute including the technical and vocational, and a lyceum of applied science

[IT] I.T.A C Scarabelli-Ghini

Technical Institute of the Upper Secondary Education specialized in agriculture and chemestry

Calendar: News and Events

Kick off online

5-6 May 2022

Online Pre-Training

13 October 2022

Joint Staff Training Event @istas Spallanzani (Castelfranco Emilia – Italy)

12-15 December 2022

Second TPM @Platon M.E.P.E. (Katerini – Greece)

June 2023

Dissemination events in all partnership countries

February-March 2024

Final meeting @Archilabò (Bologna – Italy)

March 2024

News

Co-financed Project by Erasmus+ Program of the European Commission | Project Code: 2021-1-IT02-KA220-SCH-000029596

Η ολοκαίνουργια ένταξη είναι ένα έργο που προέρχεται από μια πρόκληση: συνδυάζοντας τις πρακτικές χωρίς αποκλεισμούς, τις τεχνολογίες που εφαρμόζονται στη διδασκαλία και τη μάθηση και την ανοικτή εκπαίδευση για να συνοδεύσουν τα σχολεία στη διαδικασία ψηφιακού μετασχηματισμού επιταχύνεται έντονα από τη διαχείριση της πανδημικής κρίσης λόγω του Covid-19.

Με το σκοπό αυτό, η συνεργασία της ολοκαίνουργιας ένταξης έχει αποκτήσει τη χρηματοδότηση της Ευρωπαϊκής Επιτροπής στο πλαίσιο του προγράμματος ERASMUS+ για την KA220 “συνεργασία συνεργασίας στη σχολική εκπαίδευση”.

Φόντο

Η ολοκαίνουργια ένταξη θέλει να ανταποκριθεί στην έκκληση για την κατασκευή της ευρωπαϊκής εκπαίδευσης μέχρι το 2025 που επιθυμείται από την Επιτροπή και ταιριάζει με τον ριζοσπαστικό μετασχηματισμό που περιέχεται στο νέο σχέδιο δράσης ψηφιακής εκπαίδευσης 2021-27 λαμβάνοντας επίσης υπόψη τις ανάγκες που προέκυψαν από το COVID-19 επείγον.

Η κύρια έλλειψη κατοικεί στην απόκτηση ψηφιακών δεξιοτήτων από τους μαθητές και τους δασκάλους να κυριαρχήσουν τις εκπαιδευτικές ανάγκες.

Αυτή η απαίτηση ανταποκρίνεται στην έλλειψη (Eurydice 2020) πολλών ευρωπαϊκών εκπαιδευτικών συστημάτων σχετικά με τα θέματα STEM και την υποστήριξη για τους μαθητές με ειδικές ανάγκες.

Στη μελέτη του ΟΟΣΑ (TALIS 2019) το διδακτικό προσωπικό δήλωσε ότι οι πρώτες 3 ανάγκες κατάρτισης είναι:

  • Δεξιότητες ΤΠΕ για διδασκαλία,
  • Δεξιότητες για τη διαχείριση της διδασκαλίας με ειδικές εκπαιδευτικές ανάγκες
  • Δεξιότητες για διδασκαλία σε πολυπολιτισμικά ή πολύγλωσσα πλαίσια

Επιπλέον, η ανάπτυξη ψηφιακών δεξιοτήτων των φοιτητών και των εκπαιδευτικών είναι κεντρική όπως αναφέρεται στο Digcomp 2.1 και στο Digcomp Edu

Ξεκινώντας από αυτό το σενάριο που παρουσιάστηκε από την ευρωπαϊκή τεκμηρίωση, οι δραστηριότητες και τα αποτελέσματα του έργου BNI έχουν υπογραφεί ανάλογα με τις ανάγκες των σχολείων συνεργατών στο έργο και στις σχετικές ομάδες -στόχους.

Ποιοι είναι οι στόχοι του έργου για να αντιμετωπίσετε αυτό το σενάριο;

  • Συμμετοχή του διδακτικού προσωπικού των σχολείων δευτεροβάθμιας εκπαίδευσης, με ιδιαίτερη προσοχή σε εκείνους στην αρχή της σχολικής σταδιοδρομίας
  • Καθορίστε τις κατευθυντήριες γραμμές για τη δημιουργία ψηφιακού περιεχομένου που προορίζονται για διδασκαλία χωρίς αποκλεισμούς, λαμβάνοντας υπόψη τις διάφορες εκπαιδευτικές ανάγκες της τάξης, μέσω της χρήσης του OER.
  • Πλατφόρμες χαρτών, εφαρμογές ιστού και επιφάνειας εργασίας και ανοικτές και περιεκτικές εκπαιδευτικές πρακτικές που χρησιμοποιούνται από την εταιρική σχέση προκειμένου να αυξηθούν οι ανταλλαγές και οι μολύνσεις μεταξύ των χωρών των εταίρων κατά την επιλογή και τη γνώση ψηφιακών εργαλείων.
  • Ενίσχυση των ψηφιακών δεξιοτήτων, της υπολογιστικής σκέψης και της κριτικής σκέψης των μαθητών, μέσω της μεθοδολογίας ατμού.
  • Συμμετοχή φοιτητών με SEN προκειμένου να δοκιμάσουν εργαλεία και μεθόδους μάθησης κατάλληλες για τις ανάγκες τους.
  • Εξοπλίστε το διδακτικό προσωπικό των νέων δεξιοτήτων και εργαλείων που αποσκοπούν στην καινοτομία των διδακτικών πρακτικών μέσω της εκμετάλλευσης των ευκαιριών που προσφέρονται από τις νέες τεχνολογίες.

Διανοητικές εξόδους

Μια επιστημονική έρευνα

υπό την ηγεσία του Πανεπιστημίου της Μπολόνια, στις ανοιχτές λύσεις και στον συμμετοχικό πολιτισμό που εφαρμόστηκε στον τομέα της δευτεροβάθμιας εκπαίδευσης πριν, κατά τη διάρκεια και μετά την πανδημία, που περιλαμβάνει τουλάχιστον 420 ευρωπαίους δασκάλους και 720 φοιτητές, συμπεριλαμβανομένων των φοιτητών με SEN.

Η έρευνα θα επικεντρωθεί σε τρεις πτυχές που σχετίζονται με ανοιχτές λύσεις στον εκπαιδευτικό τομέα: ψηφιακό περιεχόμενο, ψηφιακά εργαλεία (λογισμικό και εφαρμογές) και πρακτικές και μεθοδολογίες που βασίζονται στη χρήση OER και άλλων ανοιχτών λύσεων, καθώς και προσαρμογή του σχεδιασμού Σύμφωνα με μια προσέγγιση με επίκεντρο τους μαθητές.

Στο τέλος, αναμένεται η ανάπτυξη κατευθυντήριων γραμμών για τη δημιουργία ανοικτού και περιεκτικού ψηφιακού περιεχομένου.

Διδακτικός πειραματισμός

μονάδων μάθησης που σχετίζονται με θέματα ατμού με βάση τη χρήση ανοικτών λύσεων (Steam-KIT). Οι δραστηριότητες που περιέχονται στις μονάδες μάθησης στοχεύουν στην ανάπτυξη ψηφιακών δεξιοτήτων, δεξιοτήτων επίλυσης προβλημάτων, υπολογιστικής σκέψης και κριτικής σκέψης.

Οι μονάδες μάθησης θα δοκιμαστούν, υπό την επίβλεψη του UCLL, κατά τη διάρκεια του σχολικού έτους 2022/2023 σε σχολεία συνεργατών (20 εκπαιδευτικοί, 200 μαθητές συμπεριλαμβανομένων των φοιτητών με SEN). Στο τέλος του πειραματισμού θα εφαρμοστεί μια συλλογή των αποτελεσμάτων μέσω ενός εργαλείου αξιολόγησης που επιτρέπει τη μέτρηση των δεξιοτήτων και των ικανοτήτων που αποκτήθηκαν από τους μαθητές στις περιοχές που αντιμετωπίζουν ο διδακτικός πειραματισμός.

Μια MOOC “Open Solutions 4 Lifelong Learning”

συντονισμένη από τον Archilabò. Το εκπαιδευτικό πρόγραμμα στοχεύει στον καθορισμό των προτύπων για τη χρήση ανοικτών λύσεων στην εξ αποστάσεως εκπαίδευση και στην τάξη. Το MOOC θα αναπτυχθεί γύρω από τις ακόλουθες ενότητες:

  • Ανοιχτό περιεχόμενο
  • Ανοιχτά εργαλεία
  • Ανοικτές πρακτικές
  • Μονάδες μάθησης

Το MOOC θα είναι διαθέσιμο σε ασύγχρονη λειτουργία, εξασφαλίζοντας τη διάχυση του περιεχομένου που υπερβαίνει το στοιχείο των οργανώσεων.

όλες τις εξόδους

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Output 1 | Μετατρεπομενη εκπαιδευση, αναβαθμισμενη γνωση

Το παρακάτω έγγραφο είναι το αποτέλεσμα έρευνας που διεξήχθη από το τμήμα Φιλοσοφίας και Επικοινωνίας του Πανεπιστημίου της Μπολόνια στο πλαίσιο του Έργου Erasmus+ «Ολοκαίνουργια Ένταξη».

Η έρευνα συνίστατο στην παράδοση ενός ερωτηματολογίου και σε συνεντεύξεις παρακολούθησης στους συνεργαζόμενους οργανισμούς (5 διεθνές σχολείο + 1 οργανισμός που εργάζονται), αμφότερες με στόχο τη συλλογή δεδομένων για την παραγωγή κατευθυντήριων γραμμών για την Ανοιχτή και Συνεκπαίδευση.

Output 2 | Εκθεση αξιολΟγησης

Στόχος αυτής της έκθεσης είναι να δώσει μια λεπτομερή αξιολόγηση του διδακτικού πειραματισμού με τις μαθησιακές μονάδες του Brand New Inclusion. Αυτή η αξιολόγηση βασίζεται στα σχόλια που ελήφθησαν από τους δασκάλους και τους μαθητές που συμμετείχαν σε αυτόν τον διδακτικό πειραματισμό.

Τα σχόλιά τους συλλέχθηκαν χρησιμοποιώντας διαδικτυακές φόρμες Google. Συμπληρώθηκαν 3 έντυπα: 1 από τους μαθητές και 2 από τους καθηγητές. Λόγω του μικρού μεγέθους του δείγματος, δεν εξάγονται γενικά συμπεράσματα και τα αποτελέσματα καθώς και τα συμπεράσματα αντικατοπτρίζουν μόνο τις απόψεις των συμμετεχόντων του διδακτικού πειραματισμού.

Output 2 | STEAM KIT

Αυτό το STEAM-KIT είναι ένα από τα πνευματικά αποτελέσματα του έργου Brand New Inclusion. Συντάχθηκε με στόχο να παράσχει στους ευρωπαίους εκπαιδευτικούς ένα σύνολο μαθησιακών ενοτήτων που είναι ευέλικτες και προσαρμόσιμες σε διαφορετικές εκπαιδευτικές ανάγκες. Αυτές οι μαθησιακές μονάδες αναμενόταν να προβλέπουν την υιοθέτηση Ελεύθερων Λύσεων στην τάξη.

Οι δραστηριότητες που περιλαμβάνονται στο LU στοχεύουν στην ανάπτυξη ψηφιακών δεξιοτήτων, δεξιοτήτων επίλυσης προβλημάτων, υπολογιστικής σκέψης και κριτικής σκέψης στους μαθητές. Το STEAM KIT δοκιμάστηκε, υπό την επίβλεψη του UCLL κατά το σχολικό έτος 2022/2023 σε συνεργαζόμενα σχολεία και τα αποτελέσματα συλλέχθηκαν μέσω εργαλείου παρακολούθησης. Τα αποτελέσματα έχουν παρουσιαστεί στην Έκθεση Αξιολόγησης του Brand New Inclusion.

OUTPUT 3 | MOOC | Ανοικτές Λύσεις για Διαβίωσης της Μάθησης Εφ’ όρου Ζωής

Καλώς ήλθατε στην Ελεύθερο Διαδικτυακή Σειρά Μαθημάτων “Ελεύθερες Λύσεις για Δια Βίου Μάθηση”, που αναπτύχθηκε από τό έργο Brand New Inclusion.

Το Brand New Inclusion είναι ένα έργο Erasmus+ στο πλαίσιο της συνεργασίας KA220 για τη σχολική εκπαίδευση, με επικεφαλής την Archilabò Società Cooperativa Sociale σε συνεργασία με μια κοινοπραξία που αποτελείται από διάφορους οργανισμούς από 4 ευρωπαϊκές χώρες.

 

 

Η εταιρική σχέση

Logo Archilabò

[IT] Archilabò Società Cooperativa Sociale (Συντονιστής Έργου)

Κοινωνικός Συνεταιρισμός που ασκεί καινοτόμα έργα με υψηλό κοινωνικό αντίκτυπο αφιερωμένο στη σχολική ένταξη.

[IT] Alma Mater Studiorum – Πανεπιστήμιο της Μπολόνια

Πανεπιστήμιο Multicampus αποτελείται από 5 σχολεία και 32 τμήματα που καλύπτουν 5 τομείς γνώσης: ιατρική, επιστημονική, κοινωνική, τεχνολογική και ανθρωπιστική.

[BE] UC Leuven-Limburg

Το Πανεπιστήμιο του Εφαρμοσμένου με εξαιρετικά καινοτόμο χαρακτήρα, στοχεύει στη μεγιστοποίηση της αλληλεπίδρασης μεταξύ έρευνας και εκπαίδευσης που έχει στην ευημερία των φοιτητών της καρδιάς

[GR] Platon M.E.P.E.

Ιδιωτικό σχολείο που καλύπτει αρκετούς φοιτητές στόχους από 1 έως 18 χρόνια, με ένα πρόγραμμα σπουδών έντονα προσανατολισμένο προς πειθαρχικούς τομείς

[IT] I.S.T.A.S. L. Spallanzani

Ινστιτούτο ανώτερης δευτεροβάθμιας εκπαίδευσης εξειδικευμένο στη γεωργία, τα τρόφιμα και την αγροκυκλότη.

[BG] Επαγγελματική Σχολή Μηχανικών και Ηλεκτρολόγων Μηχανικών Pirdop

Επαγγελματικά Ιδιωτικά Σχολικά Εκπαιδεύει φοιτητές ηλικίας 13 έως 18 ετών στα επαγγέλματα της ηλεκτρικής μηχανικής, της αυτοματοποίησης, του μετασχηματισμού των μετάλλων, της διοίκησης και της οικονομίας.

[IT] I.I.S. F. Alberghetti

Ινστιτούτο ανώτερης δευτεροβάθμιας εκπαίδευσης, συμπεριλαμβανομένου του τεχνικού και επαγγελματικού, καθώς

[IT] I.T.A C Scarabelli-Ghini

Τεχνικό Ινστιτούτο της ανώτερης δευτεροβάθμιας εκπαίδευσης εξειδικευμένο στη γεωργία και τη χημειότητα

Ημερολόγιο: νέα και εκδηλώσεις

Εκκίνηση online

5-6 Μαΐου 2022

online προ-κατάρτιση

13 Οκτωβρίου 2022

Εκδήλωση κατάρτισης προσωπικού @istas Spallanzani (Castelfranco Emilia – Ιταλία)

12-15 Δεκεμβρίου 2022

Σύμφωνα με το TPM @Platon M.E.P.E. (Κατερίνι – Ελλάδα)

Ιούνιος 2023

Εκδηλώσεις διάδοσης σε όλες τις χώρες εταιρικής σχέσης.

Φεβρουάριος-Μάρτιος 2024

Τελική συνάντηση @Archilabò (Μπολόνια – Ιταλία)

Μάρτιος 2024

Νέα

Συν-χρηματοδοτημένο έργο από το πρόγραμμα Erasmus+ της Ευρωπαϊκής Επιτροπής | Κωδικός έργου: 2021-1-IT02-KA220-SCH-000029596

Brand New Inclusion is een project dat voortkomt uit een uitdaging: het combineren van inclusieve praktijken, technologieën die worden toegepast op het onderwijzen en leren, en open onderwijs om scholen te begeleiden in het digitale transformatieproces dat sterk wordt versneld door het beheer van de pandemische crisis vanwege COVID-19.

Met dit doel heeft het partnerschap van Brand New Inclusion de financiering van de Europese Commissie verkregen onder het Erasmus+ -programma voor het KA220 “Cooperation Partnership in School Education”.

Achtergrond

Brand New Inclusion wil reageren op de oproep voor de bouw van de Europese onderwijsruimte in 2025 van de Europese Commissie en komt overeen met de radicale transformatie in het nieuwe digitale onderwijsactieplan 2021-27, rekening houdend met de behoeften die zijn voortgekomen uit COVID-19.

Het grootste tekort ligt in de verwerving van educatieve digitale vaardigheden door studenten en leraren.

Dit komt door het gebrek (Eurydice 2020) van veel Europese onderwijssystemen met betrekking tot de STEM -vakken en de ondersteuning voor studenten met speciale behoeften.

In de studie van de OESO (Talis 2019) verklaarde het onderwijspersoneel dat de belangrijkste 3 trainingsbehoeften zijn:

  • ICT -vaardigheden voor lesgeven,
  • Vaardigheden om het onderwijs gericht op speciale educatieve behoeften te beheren
  • Vaardigheden om te onderwijzen in multiculturele of meertalige contexten

Bovendien staat de ontwikkeling van digitale vaardigheden van studenten en opvoeders centraal zoals gerapporteerd in DIGCOMP 2.1 en DIGCOMP EDU

Vanuit dit scenario gepresenteerd door de Europese documentatie, zijn de activiteiten en output van het BNI -project ontleend aan de behoeften van de betrokken partnerscholen bij het project en de gerelateerde doelgroepen.

Wat zijn de projectdoelen die voorkomen uit dit scenario?

Betrek het onderwijzend personeel van middelbare scholen, met bijzondere aandacht voor diegenen aan het begin van hun schoolcarrière

 Definieer richtlijnen voor het creëren van digitale inhoud die bedoeld is voor inclusief onderwijs, rekening houdend met de verschillende educatieve behoeften van de klas, door het gebruik van de OER;

– Breng de platforms, web, – en desktopapplicaties en open en inclusieve educatieve praktijken in kaart die door het partnerschap worden gebruikt om uitwisselingen en vermengingen tussen partnerlanden te vergroten bij het kiezen en kennen van digitale tools;

Versterk digitale vaardigheden, computationeel en kritisch denken van studenten, via de STEAM -methodologie ;

– Betrek studenten met specifieke onderwijsbehoeften om hulpmiddelen en leermethoden te testen die geschikt zijn voor hun behoeften;

– Rust het onderwijzend personeel uit met nieuwe vaardigheden en tools die zijn ontworpen om de didactische praktijken te innoveren door de exploitatie van de kansen van nieuwe technologieën.

Intellectuele output

Een wetenschappelijk onderzoek

geleid door de Universiteit van Bologna, over de open oplossingen en de participatieve cultuur die van toepassing was op het gebied van voortgezet onderwijs vóór, tijdens en na de pandemie, met ten minste 420 Europese leraren en 720 studenten, inclusief studenten met specifieke onderwijsbehoeften.

Het onderzoek zal zich richten op drie aspecten met betrekking tot open oplossingen op educatief gebied: digitale inhoud, digitale tools (software en applicaties) en praktijken en methoden op basis van het gebruik van OER en andere open oplossingen, evenals een aanpassing van het ontwerp Volgens een studentgerichte aanpak.

Het onderzoek wordt ontwikkeld, het zal binnenkort beschikbaar zijn om op deze pagina te downloaden.

Didactische experimenten

van een lessenpakket gerelateerd aan STEAM-vakken op basis van het gebruik van open oplossingen (STEAM-Kit). De activiteiten in de leereenheden zijn gericht op het ontwikkelen van digitale vaardigheden, probleemoplossende vaardigheden, computationeel en kritisch denken.

De leereenheden zullen worden getest, onder toezicht van UCLL, tijdens het schooljaar 2022/2023 in partnerscholen (20 leraren, 200 studenten, waarvan ook studenten met specifieke onderwijsbehoeften). Aan het einde van de experimenten zal een verzameling van de resultaten worden geïmplementeerd via een evaluatietool die de vaardigheden en competenties kunnen meten die studenten hebben verkregen.

Het didactische onderzoek wordt ontwikkeld en zal binnenkort beschikbaar zijn om op deze pagina te downloaden.

A MOOC “Open Solutions 4 Lifelong Learning”

gecoördineerd door Archilabò. De training is gericht op het definiëren van richtlijnen voor het gebruik van open oplossingen bij het leren op afstand en in de klas. De MOOC zal worden ontwikkeld rond de volgende modules:

  • Open inhoud
  • Open tools
  • Open praktijken
  • Lessenpakket

De MOOC zal beschikbaar zijn in de asynchrone modus, waardoor een verspreiding van de inhoud die de organisaties omvat, het partnerschap overschrijdt.

De MOOC wordt ontwikkeld, de link zal binnenkort beschikbaar zijn op deze pagina.

Alle output

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Output 1 | Onderzoeksresultaten en richtlijnen over open en toegankelijk onderwijs

Het volgende document is het resultaat van een onderzoek uitgevoerd door de afdeling Filosofie en Communicatie van de Universiteit van Bologna in het kader van het Erasmus+ Project “Brand New Inclusion”.

Het onderzoek bestond uit het leveren van een vragenlijst en vervolginterviews aan de partnerorganisaties (5 internationale scholen + 1 werkende organisatie), beide gericht op het verzamelen van gegevens om richtlijnen voor open en inclusief onderwijs te produceren.

Output 2 | STEAM KIT

Deze STEAM-KIT is een van de resultaten van het Brand New Inclusion-project. Het werd geschreven met het doel om Europese leerkrachten te voorzien van een kit met lessen die flexibel en aanpasbaar zijn aan verschillende onderwijsbehoeften. Van deze lessen werd verwacht dat ze de invoering van Open Solutions in de klas zouden vergemakkelijken.

De activiteiten in de lessen zijn gericht op het ontwikkelen van digitale vaardigheden, probleemoplossend vermogen, computationeel denken en kritisch denken bij leerlingen. De STEAM KIT werd onder toezicht van de UCLL tijdens het schooljaar 2022/2023 getest in partnerscholen en de resultaten werden verzameld via een monitoringtool. De resultaten zijn gepresenteerd in het Brand New Inclusion Assessment Report.

Output 2 | Feedbackrapport

Het doel van dit rapport is een gedetailleerd oordeel te geven over het didactisch experimenteren met de lessen van Brand New Inclusion. Deze beoordeling is gebaseerd op de feedback die is ontvangen van de docenten en studenten die hebben deelgenomen aan dit didactische experiment.

Hun feedback werd verzameld met behulp van online Google-formulieren. Er werden 3 formulieren ingevuld: 1 door de leerlingen en 2 door de docenten. Vanwege de kleine steekproefomvang worden er geen algemene conclusies getrokken en geven de resultaten en de conclusies alleen de mening weer van de deelnemers aan de didactische experimenten.

Output 3 | Mooc: Open solution 4 lifelong learning / NL

Welkom bij de Massive Open Online Course “Open Solutions for Lifelong Learning”, ontwikkeld door het partnerschap Brand New Inclusion!

De MOOC is ontworpen om volledig toegankelijk te zijn in een asynchrone modus, wat betekent dat alle materialen beschikbaar zijn vanaf het moment van de cursusregistratie. Deze aanpak faciliteert een gepersonaliseerd tijdbeheer voor het aangaan van de inhoud op basis van individuele beschikbaarheid en specifieke interesses of behoeften voor diepere verkenning.

De MOOC bestaat uit vier thema’s: Open inhoud, Open hulpmiddelen, Open praktijken en STEAM-KIT.

Het partnerschap

Kalender: nieuws en evenementen

Off online beginnen

5-6 mei 2022

Online pre-training

13 oktober 2022

Joint Staff Training Event @istas Spallanzani (Castelfranco Emilia – Italië)

12-15 december 2022

Volgens TPM @Platon M.E.P.E. (Katerini – Griekenland)

Juni 2023

Verspreidingsevenementen in alle partnerschapslanden

Februari-maart 2024

Eindvergadering @Archilabò (Bologna – Italië)

Maart 2024

Nieuws

Co-gefinancierd project door Erasmus+ programma van de Europese Commissie | Projectcode: 2021-1-IT02-KA220-SCH-000029596

Иновативно приобщаване е проект изправен пред предизвикателството да бъдат комбинирани приобщаващи практики, образователни технологии и отворено обучение, съпътстващи училищата в процеса на дигитализация, в конткеста на пандемията Covid-19.

Иновативно приобщаване е проект финансиран от Европейската комисия по програма Еразъм+ „Партньорства за сътрудничество, KA220 – училищно образование“.

Изглед

Проектът има за цел да удовлетвори нуждите, възникнали вследствие на пандемичната криза съобразно стратегията за развитие до 2025 и обновената европейска политическа инициатива, заложена в плана за действие в областта на цифровото образование (2021-2027 г.)

Дигиталната трансформация предполага преодоляване на дигитални дефицити (Eurydice 2020) в редица образователни системи, в които се изучават STEM дисциплини, както от редовните ученици, така и от тези със специални образователни потребности.

.

Резултатите от международното изследване (TALIS 2019) на OECD открояват 3 области за обучение сред преподавателите:

  • ИКТ умения за преподаване,
  • умения за преподаване на деца със специални образователни потребности
  • умения за преподаване в мултикултурна или многоезична среда

В допълнение е заложено развитието на дигитални умения сред ученици и преподаватели, позовавайки се на рамката за дигитални компетентности Digcomp 2.1 и Digcomp EDU

Базирайки се на европейските стратегически и програмни документи, в проект Иновативно приобщаване залегнаха дейности съобразени с нуждите на партньорските училища, участващи в проекта и свързаните с тях целеви групи.

Какви са нашите цели?

– включване на педагогически персонал от средните училища, с приоритет учители, които са в началото на своята преподавателска кариера

– определяне насоки за създаване на цифрово съдържание в подкрепа за приобщаващо обучение, като се вземат предвид различните образователни нужди и използването на образователни ресурси със свободен достъп (OER);

– споделяне на добри практики свързани с използването на платформи, уеб и настолни приложения, както и отворени практики за образователна интеграция от партньорите по проекта;

– Pазвитие на цифровите умения, аналитичното и критичното мислене на учениците, чрез прилагането на STEAM методология;

–  включване на ученици със специални образователни потребности, с оглед избиране на инструменти и методи на обучение, съобразени с техните нужди;

– запознаване с нови инструменти и надграждане на умения на педагогическия персонал, касаещ дидактическите модели за прилагане на информационни и комуникационни технологии в образованието

Интелектуални резултати

Научно изследване

1: Научно изследване, ръководено от Университета в Болоня, с фокус върху прилагането на отворени решения в учебните среди преди, по време и след избухването на пандемията от Covid-19, в което се включиха близо 420 европейски учители и 720 ученици, сред които и такива със специални образователни потребности.

Научното изследване обхваща три образователни области, съобразени с нуждите на обучаващите се: дигитално съдържание, дигитални инструменти (софтуер и приложения), и практики и методологии базиращи се на използването на образователни ресурси със свободен достъп (OER) и други отворени решения.

Крайната цел е разработването на насоки за създаване на отворено дигитално съдържание в подкрепа на приобщаващото образование.

Дидактическо изследване

2: Дидактическо изследване с учебни единици в STEAM образованието, прилагайки отворени решения (Steam-Kit). Дейностите заложени в учебните единици, имат за цел да развият цифровите компетентности, уменията за разрешаване на проблеми, аналитичното и критичното мислене.

Учебните единици ще бъдат тествани под ръководството на UCLL през 2022/2023 учебна година в партньорските училища, което обхваща 20 учители, 200 ученици, включително и такива със специални образователни потребности. Резултатите ще откроят придобитите умения и компетенции на учениците след провеждане на дидактическото изследване.

MOOC „Отворени решения за учене през целия живот“

3: MOOC „Отворени решения за учене през целия живот“, под ръководството на екипа на Archilabò. Целта е да се определят стандарти за използване на отворени решения, приложими както по време на дистанционно, така и на присъствено обучение. Отворените решения са с фокус върху следните модули:

  • Отворено съдържание
  • Отворени инструменти
  • Отворени практики
  • Учебни единици

Отворените онлайн курсове MOOC ще са достъпни асинхронно и ползвани извън рамките на партньорството.

Партньорството

Logo Archilabò

[IT] Archilabò Società Cooperativa Sociale (координатор на проекта)

социална кооперация, която извършва иновативни проекти с високо социално въздействие, посветено на включването в училище

[IT] Alma Mater Studiorum – University of Bologna

MultiCampus University, съставен от 5 училища и 32 отдела, които обхващат 5 области на знанието: медицински, научни, социални, технологични и хуманистични

[Бъдете] UC Leuven-Limburg

Университет за прилагане с изключително иновативен характер, има за цел да увеличи максимално взаимодействието между научните изследвания и образованието, като в сърцето си е добре да бъдем със студентите

[GR] Platon M.E.P.E.

Частно училище, което обхваща няколко цели на ученици от 1 до 18 години, с учебна програма, силно ориентирана към дисциплинарни области Steam

[IT] I.S.T.A.S. L. Spallanzani

Институт за средно средно образование, специализиран в селското стопанство, храни и агроиндустриране

[BG] Професионално училище по механично и електротехника Pirdop

Професионални частни училища обучават ученици на възраст от 13 до 18 години в професиите на електротехника, автоматизация, трансформация на метали, администрация и икономика

[IT] I.I.S. F. Alberghetti

Институт за висше средно образование, включително техническата и професионалната, и Лицей на приложната наука

[IT] I.T.A C Scarabelli-Ghini

Технически институт на висшето средно образование, специализиран в селското стопанство и химикал

Календар: Новини и събития

Започнете онлайн

5-6 май 2022 г.

Онлайн предварително обучение

13 октомври 2022 г.

Съвместно обучение за обучение на персонала @istas Spallanzani (Castelfranco Emilia – Италия)

12-15 декември 2022 г.

Според TPM @platon M.E.P.E. (Катерини – Гърция)

Юни 2023 г.

Събития за разпространение във всички страни за партньорство

Февруари-март 2024 г.

Окончателна среща @Archilabò (Болоня – Италия)

Март 2024 г.

Всички изходи

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Output 1 / Резултати от изследвания и насоки за отворено и достъпно образование

Този материал е изготвен в резултат на изследване, проведено от катедрата по Философия и Комуникации към Университета на Болоня в рамките на проект „Иновативно приобщаване“ Еразъм+

Изследването се състоеше в предоставяне на въпросник и последващи интервюта с партньорските организации (5 международни училища + 1 организация), и двете насочени към събиране на данни за създаване на насоки за отворено и приобщаващо образование.

Output 2 | STEAM КАТАЛОГ

STEAM-каталогът е един от интелектуалните продукти по проект Иновативно приобщаване. Той е създаден с цел да предостави на европейските учители набор от уроци, които лесно могат да се адаптират към различни образователни нужди.

Целта е, чрез дейностите предложени в уроците да се развият дигитални умения, умения за решаване на проблеми, аналитично и критично мислене у учениците. STEAM-каталогът беше тестван под наблюдението на UCLL през учебната 2022/2023 г. в партньорските училища, а резултатите са представени в Доклада за оценка към проекта.

output 2 | доклад за оценка

Целта на този доклад е да даде подробна оценка от дидактическото изследване на уроците по проект Иновативно приобщаване. Тази оценка се основава на обратната връзка, получена от учителите и учениците, участвали в това дидактическо изследване.

Техните отзиви бяха събрани с помощта на онлайн формуляри на Google. Попълнени бяха 3 формуляра: 1 от учениците и 2 от учителите. Поради малкия размер на извадката не са направени общи заключения, а резултатите отразяват само мненията на участниците в дидактическия експеримент.

Output 3 | MOOC – Отворени Решения За Учене През Целия Живот

Добре дошли в Масивния отворен онлайн курс „Отворени решения за учене през целия живот“, разработен в партньорство по проект Иновативно приобщаване!

Веднага след като се регистрирате в курса, ще имате достъп до всички материали. Вие сами ще определяте времето за преглед на съдържанието, съобразено с конкретни интереси или необходимост от по-задълбочено проучване. Уроците в MOOC са обособени в четири групи: Отворено съдържание, Отворени инструменти, Отворени практики, STEAM каталог

Съфинансиран проект от програмата Еразъм+ на Европейската комисия | Код на проекта: 2021-1-IT02-KA220-SCH-000029596

Project outputs / English

Digital resources and tools for students

List of educational digital tools and resources that students can use to learn, revise, study and practice by themselves or with other school mates/Peers.

It is structured by functions/use, providing brief information on the tool or resource, with a link to it.

The aim is to focus on open-access tools, unfortunately not all of the tools listed are available in full for free: some of them are available for a fee, but all of them have a free version as well, or a free trial.

The tool is edited by the Institute Lazzaro Spallanzani (Castelfranco Emilia).

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Tools and hints for studying effectively

Welcome to this supporting handout, aimed at providing you with some useful hints when you’re at home doing your homework or when you’re studying with your friends and classmates.

Inside it, you’ll find lists of web applications that you may exploit to check your understanding and improve your learning method in an interactive and stimulating way.

Output 1 | Guidelines on open and accessible education

The document is the result of a research conducted by University of Bologna’s Philosophy and Communication department in the frame of Erasmus+ Project “Brand New Inclusion”.

The research consisted in the delivery of a Questionnaire and Follow up interviews to the partner organisations (5 international school + 1 organisation working ), both aimed at collecting data to produce guidelines on Open and Inclusive Education.

Output 2 | STEAM KIT

This STEAM-KIT is one of the intellectual outputs of the Brand New Inclusion project. It was written with the aim of providing European teachers with a kit of learning units that are flexible and adaptable to different educational needs. These learning units were expected to foresee the adoption of Open Solutions in class.

The activities contained in the LU aim to develop digital skills, problem solving skills, computational thinking and critical thinking in students. The STEAM KIT was tested, under the supervision of the UCLL during the school year 2022/2023 in partner schools and the results were collected through a monitoring tool. The results have been presented in the Brand New Inclusion Assessment Report.

Output 2 | Assessment report on the didactic experimentation of the STEAM-KIT

The aim of this report by UCLL,  is give a detailed assessment of the didactic experimentation with the learning units of Brand New Inclusion. This assessment is based on the feedback received from the teachers and students that participated in this didactic experimentation. Their feedback was collected using online Google forms.

There were 3 forms filled in: 1 by the students and 2 by the teachers. Due to the small sample size, no general conclusions are drawn and the results as well as the conclusions only reflect the opinions of the participants of the didactic experimentation.

Output 2 | Assessment report | full version

The aim of this report is give a detailed assessment of the didactic experimentation with the learning units of Brand New Inclusion.

This assessment is based on the feedback received from the teachers and students that participated in this didactic experimentation. Their feedback was collected using online Google forms. There were 3 forms filled in: 1 by the students and 2 by the teachers. Due to the small sample size, no general conclusion are drawn and the results as well as the conclusions only reflect the opinions of the participants of this particular experimentation.

Output 3 | MOOC: Open Solutions 4 Lifelong Learning | Brand New Inclusion

Welcome to the Massive Open Online Course “Open Solutions for Lifelong Learning,” developed by the Brand New Inclusion partnership and coordinated by Archilabò.

The MOOC has been designed to be fully accessible in an asynchronous mode, meaning that all materials are available from the moment of course registration. This approach facilitates a personalized time management for engaging with the content based on individual availability and specific interests or needs for deeper exploration.

The training course aims at defining standards for the use of open solutions in distance learning and in the classroom.

Output del progetto /Italiano

Risorse e strumenti digitali per studenti

Raccolta di strumenti e risorse digitali didattiche utili per apprendere, ripassare, studiare ed esercitarsi da soli/e o con altri compagni/e di scuola.

Sono suddivisi per tipologie/funzioni, fornendo brevi informazioni sullo strumento o risorsa, con un collegamento ad esso.

L’obiettivo è quello di concentrarsi sugli strumenti gratuiti, anche se purtroppo non tutti sono interamente disponibili gratuitamente: alcuni di essi hanno una parte a pagamento, ma tutti hanno anche una versione gratuita,
oppure una versione prova gratuita.

La dispensa è stata creata dall’Istituto Lazzaro Spallanzani, nell’ambito del progetto Brand New Inclusion.

Strumenti e suggerimenti per studiare efficacemente

Raccolta di strumenti e suggerimenti per lo studio, pensata per studentesse e studenti, utili allo studio in autonomia o in gruppo, a cura di Archilabò e a partire dalla ricerca svolta all’interno di Brand New Inclusion.

Al suo interno sono presenti alcuni elenchi di applicazioni web pensate per verificare la comprensione e migliorare il metodo di apprendimento in modo interattivo e stimolante.

 

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Output 1 | Risultati della ricerca e linee guida sull’educazione aperta e accessibile

Questo documento è il risultato di una ricerca condotta dal Dipartimento di Filosofia e Comunicazione dell’Università di Bologna nell’ambito del Progetto Erasmus+ “Brand New Inclusion”.

La ricerca è consistita nella consegna di un questionario e di interviste di follow-up alle organizzazioni partner (5 scuole internazionali + 1 organizzazione lavorativa), entrambi finalizzati alla raccolta di dati per produrre linee guida sull’educazione aperta e inclusiva.

 

Output 2 | STEAM KIT

Questo STEAM-KIT è uno dei risultati intellettuali del progetto Brand New Inclusion. È stato scritto con l’obiettivo di fornire agli insegnanti europei un kit di unità didattiche flessibili e adattabili alle diverse esigenze educative. Queste unità formative prevedono l’adozione di soluzioni aperte in classe.

Le attività contenute nelle Unità Didattiche (UD) mirano a sviluppare negli/lle studenti/esse competenze digitali, capacità di problem solving, pensiero computazionale e pensiero critico. Lo STEAM-KIT è stato testato, sotto la supervisione dell’UCLL, durante l’anno scolastico 2022/2023 nelle scuole partner e i risultati sono stati raccolti attraverso uno strumento di monitoraggio. I risultati sono stati presentati nel Brand New Inclusion Assessment Report.

Output 2 | Report di valutazione sulla sperimentazione didattica dello STEAM-KIT

Lo scopo di questo report, a cura di UCLL,  è fornire una valutazione dettagliata della sperimentazione didattica con le unità didattiche di Brand New Inclusion. Questa valutazione si basa sul feedback ricevuto da docenti e da studenti/esse che hanno partecipato a questa sperimentazione didattica.

Il loro feedback è stato raccolto utilizzando i moduli online di Google. Sono stati compilati 3 moduli: 1 da studenti/esse e 2 da docenti. A causa delle dimensioni ridotte del campione, non vengono tratte conclusioni generali e i risultati e le conclusioni riflettono solo le opinioni di chi ha partecipato alla sperimentazione didattica.

Output 3 | Mooc: Open solution 4 lifelong learning / ita

Vi diamo il benvenuto nel Massive Open Online Course “Open Solutions for Lifelong Learning”, sviluppato dal partenariato di Brand New Inclusion!

Il MOOC è stato progettato per essere completamente accessibile in modalità asincrona, il che significa che tutti i materiali sono disponibili dal momento della registrazione al corso. Questo approccio facilita una gestione del tempo personalizzata per interagire con i contenuti in base alla disponibilità individuale e agli interessi specifici o a esigenze di esplorazione più profonda.

Il corso di formazione mira a definire gli standard per l’uso di soluzioni aperte nell’apprendimento a distanza e in classe.

Il MOOC è composto da quattro lezioni: Contenuti aperti, Strumenti aperti, Pratiche aperte, Steam-kit.

Student’s Handouts: strumenti e suggerimenti per studenti per studiare in modo efficace

Benvenutə in questa raccolta di strumenti e suggerimenti per lo studio, a cura di Archilabò, utile quando sei a casa a fare i compiti in autonomia o quando sei con amicə e compagnə di classe.

Al suo interno troverai alcuni elenchi di applicazioni web che potresti sfruttare per verificare la tua comprensione e migliorare il tuo metodo di apprendimento in modo interattivo e stimolante.

Projectoutput / Nederlands

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Output 1 | Onderzoeksresultaten en richtlijnen over open en toegankelijk onderwijs

Het volgende document is het resultaat van een onderzoek uitgevoerd door de afdeling Filosofie en Communicatie van de Universiteit van Bologna in het kader van het Erasmus+ Project “Brand New Inclusion”.

Het onderzoek bestond uit het leveren van een vragenlijst en vervolginterviews aan de partnerorganisaties (5 internationale scholen + 1 werkende organisatie), beide gericht op het verzamelen van gegevens om richtlijnen voor open en inclusief onderwijs te produceren.

Output 2 | STEAM KIT

Deze STEAM-KIT is een van de resultaten van het Brand New Inclusion-project. Het werd geschreven met het doel om Europese leerkrachten te voorzien van een kit met lessen die flexibel en aanpasbaar zijn aan verschillende onderwijsbehoeften. Van deze lessen werd verwacht dat ze de invoering van Open Solutions in de klas zouden vergemakkelijken.

De activiteiten in de lessen zijn gericht op het ontwikkelen van digitale vaardigheden, probleemoplossend vermogen, computationeel denken en kritisch denken bij leerlingen. De STEAM KIT werd onder toezicht van de UCLL tijdens het schooljaar 2022/2023 getest in partnerscholen en de resultaten werden verzameld via een monitoringtool. De resultaten zijn gepresenteerd in het Brand New Inclusion Assessment Report.

Output 2 | Feedbackrapport

Het doel van dit rapport is een gedetailleerd oordeel te geven over het didactisch experimenteren met de lessen van Brand New Inclusion. Deze beoordeling is gebaseerd op de feedback die is ontvangen van de docenten en studenten die hebben deelgenomen aan dit didactische experiment.

Hun feedback werd verzameld met behulp van online Google-formulieren. Er werden 3 formulieren ingevuld: 1 door de leerlingen en 2 door de docenten. Vanwege de kleine steekproefomvang worden er geen algemene conclusies getrokken en geven de resultaten en de conclusies alleen de mening weer van de deelnemers aan de didactische experimenten.

Output 3 | Mooc: Open solution 4 lifelong learning / NL

Welkom bij de Massive Open Online Course “Open Solutions for Lifelong Learning”, ontwikkeld door het partnerschap Brand New Inclusion!

De MOOC is ontworpen om volledig toegankelijk te zijn in een asynchrone modus, wat betekent dat alle materialen beschikbaar zijn vanaf het moment van de cursusregistratie. Deze aanpak faciliteert een gepersonaliseerd tijdbeheer voor het aangaan van de inhoud op basis van individuele beschikbaarheid en specifieke interesses of behoeften voor diepere verkenning.

De MOOC bestaat uit vier thema’s: Open inhoud, Open hulpmiddelen, Open praktijken en STEAM-KIT.

Αποτελέσματα έργου / Ελληνικά

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Output 1 | Μετατρεπομενη εκπαιδευση, αναβαθμισμενη γνωση

Το παρακάτω έγγραφο είναι το αποτέλεσμα έρευνας που διεξήχθη από το τμήμα Φιλοσοφίας και Επικοινωνίας του Πανεπιστημίου της Μπολόνια στο πλαίσιο του Έργου Erasmus+ «Ολοκαίνουργια Ένταξη».

Η έρευνα συνίστατο στην παράδοση ενός ερωτηματολογίου και σε συνεντεύξεις παρακολούθησης στους συνεργαζόμενους οργανισμούς (5 διεθνές σχολείο + 1 οργανισμός που εργάζονται), αμφότερες με στόχο τη συλλογή δεδομένων για την παραγωγή κατευθυντήριων γραμμών για την Ανοιχτή και Συνεκπαίδευση.

Output 2 | Εκθεση αξιολΟγησης

Στόχος αυτής της έκθεσης είναι να δώσει μια λεπτομερή αξιολόγηση του διδακτικού πειραματισμού με τις μαθησιακές μονάδες του Brand New Inclusion. Αυτή η αξιολόγηση βασίζεται στα σχόλια που ελήφθησαν από τους δασκάλους και τους μαθητές που συμμετείχαν σε αυτόν τον διδακτικό πειραματισμό.

Τα σχόλιά τους συλλέχθηκαν χρησιμοποιώντας διαδικτυακές φόρμες Google. Συμπληρώθηκαν 3 έντυπα: 1 από τους μαθητές και 2 από τους καθηγητές. Λόγω του μικρού μεγέθους του δείγματος, δεν εξάγονται γενικά συμπεράσματα και τα αποτελέσματα καθώς και τα συμπεράσματα αντικατοπτρίζουν μόνο τις απόψεις των συμμετεχόντων του διδακτικού πειραματισμού.

Output 2 | STEAM KIT

Αυτό το STEAM-KIT είναι ένα από τα πνευματικά αποτελέσματα του έργου Brand New Inclusion. Συντάχθηκε με στόχο να παράσχει στους ευρωπαίους εκπαιδευτικούς ένα σύνολο μαθησιακών ενοτήτων που είναι ευέλικτες και προσαρμόσιμες σε διαφορετικές εκπαιδευτικές ανάγκες. Αυτές οι μαθησιακές μονάδες αναμενόταν να προβλέπουν την υιοθέτηση Ελεύθερων Λύσεων στην τάξη.

Οι δραστηριότητες που περιλαμβάνονται στο LU στοχεύουν στην ανάπτυξη ψηφιακών δεξιοτήτων, δεξιοτήτων επίλυσης προβλημάτων, υπολογιστικής σκέψης και κριτικής σκέψης στους μαθητές. Το STEAM KIT δοκιμάστηκε, υπό την επίβλεψη του UCLL κατά το σχολικό έτος 2022/2023 σε συνεργαζόμενα σχολεία και τα αποτελέσματα συλλέχθηκαν μέσω εργαλείου παρακολούθησης. Τα αποτελέσματα έχουν παρουσιαστεί στην Έκθεση Αξιολόγησης του Brand New Inclusion.

OUTPUT 3 | MOOC | Ανοικτές Λύσεις για Διαβίωσης της Μάθησης Εφ’ όρου Ζωής

Καλώς ήλθατε στην Ελεύθερο Διαδικτυακή Σειρά Μαθημάτων “Ελεύθερες Λύσεις για Δια Βίου Μάθηση”, που αναπτύχθηκε από τό έργο Brand New Inclusion.

Το Brand New Inclusion είναι ένα έργο Erasmus+ στο πλαίσιο της συνεργασίας KA220 για τη σχολική εκπαίδευση, με επικεφαλής την Archilabò Società Cooperativa Sociale σε συνεργασία με μια κοινοπραξία που αποτελείται από διάφορους οργανισμούς από 4 ευρωπαϊκές χώρες.

 

 

Резултати от проекта / бълг

O1 | Scientific research | OPEN SOLUTIONS AND PARTICIPATORY CULTURE IN SECONDARY EDUCATION

The research pursued by University of Bologna is a qualitative research.

The research focus on three aspects related to open solutions in the educational field: digital content, digital tools (software and applications), and practices and methodologies based on the use of OER and other Open Solutions, as well as an adaptation of the design according to a student-centred approach.

This analysis allowed to collect data on the experience of partners schools during the pandemics, allowing us to go in-depth with the relationship that Teachers endure with digital technology.

Therefore, the research also pursued interpretive goals, trying to mobilize theoretical concepts that are intertwined: Knowledge, Competence and Education.

The research in its full version is available here.

You can read and download the document in English.

 

Output 1 / Резултати от изследвания и насоки за отворено и достъпно образование

Този материал е изготвен в резултат на изследване, проведено от катедрата по Философия и Комуникации към Университета на Болоня в рамките на проект „Иновативно приобщаване“ Еразъм+

Изследването се състоеше в предоставяне на въпросник и последващи интервюта с партньорските организации (5 международни училища + 1 организация), и двете насочени към събиране на данни за създаване на насоки за отворено и приобщаващо образование.

Output 2 | STEAM КАТАЛОГ

STEAM-каталогът е един от интелектуалните продукти по проект Иновативно приобщаване. Той е създаден с цел да предостави на европейските учители набор от уроци, които лесно могат да се адаптират към различни образователни нужди.

Целта е, чрез дейностите предложени в уроците да се развият дигитални умения, умения за решаване на проблеми, аналитично и критично мислене у учениците. STEAM-каталогът беше тестван под наблюдението на UCLL през учебната 2022/2023 г. в партньорските училища, а резултатите са представени в Доклада за оценка към проекта.

output 2 | доклад за оценка

Целта на този доклад е да даде подробна оценка от дидактическото изследване на уроците по проект Иновативно приобщаване. Тази оценка се основава на обратната връзка, получена от учителите и учениците, участвали в това дидактическо изследване.

Техните отзиви бяха събрани с помощта на онлайн формуляри на Google. Попълнени бяха 3 формуляра: 1 от учениците и 2 от учителите. Поради малкия размер на извадката не са направени общи заключения, а резултатите отразяват само мненията на участниците в дидактическия експеримент.

Output 3 | MOOC – Отворени Решения За Учене През Целия Живот

Добре дошли в Масивния отворен онлайн курс „Отворени решения за учене през целия живот“, разработен в партньорство по проект Иновативно приобщаване!

Веднага след като се регистрирате в курса, ще имате достъп до всички материали. Вие сами ще определяте времето за преглед на съдържанието, съобразено с конкретни интереси или необходимост от по-задълбочено проучване. Уроците в MOOC са обособени в четири групи: Отворено съдържание, Отворени инструменти, Отворени практики, STEAM каталог